You end up with loud hums and nothing really intelligible, forcing you to mute the GBA emulator for a reasonable experience. VBA-M connects fine however the GBA audio does not work properly. It's a very different experience from the standard The Legend of Zelda: Four Swords Adventures and stands out as one of the more unique games to make use of GBA connectivity. This fast paced party game has players racing across a multitude of maps with Tetra and other characters from Wind Waker fully voiced and commenting on their progress. This Wind Waker themed bonus mode requires GBA connectivity as each player has their own screen with the main screen being used for commentary, events, and an overview of the map. This is the Japanese version of The Legend of Zelda: Four Swords Adventures and features a special game mode called Navi Trackers. Nonetheless, mGBA's better emulation plays an especially important role in one particular game - The Legend of Zelda: Four Swords Plus. In most games, there's very little noticeable difference between either of the supported emulators. You can also manually connect or disconnect at any time, which can help with connecting to fickle games that don't like to work on the first try. This makes troubleshooting easier, especially when sometimes it's hard to know if the game is being troublesome or if the emulators haven't even connected. MGBA has a simple GUI for connecting to Dolphin that even provides feedback on if the emulators are able to connect or if there are problems. Unfortunately, this has been delayed several times because emulating the GBA is a big enough task on its own without worrying about connecting to a completely different system.
To that end, endrift has contributed improvements to the GBA GCN protocol on Dolphin's side in preparation for adding support to mGBA. With support for the Solar Sensor, e-Reader, tilt sensors and GBA linking, it was only a matter of time before they tackled GameCube linking. It has a plethora of features and has become the gold standard for quality Game Boy Advance emulation. mGBA and Dolphin ¶įor those that don't know, mGBA is an actively developed Game Boy Advance emulator primarily developed by endrift. These fixes affect both VBA-M and mGBA, however, mGBA has some new features and feedback that simplifies GBA connectivity for the end user.
However, some new fixes are only available in the latest development builds, which will improve connectivity and stability in some of the more problematic titles. MGBA support is immediate on Dolphin's side and even goes back to older builds. We test drive mGBA with Dolphin to see how various games perform! Recently, that has started to change as a second emulator has added support for connecting to Dolphin: mGBA! With the latest mGBA releases, you can now use the "Connect to Dolphin" feature to do just that! In addition, mGBA's lead developer endrift has added some key fixes on Dolphin's side that improves stability when connecting with any supported GBA emulator. Dolphin's GBA connectivity has stagnated for some time with no major additions in well over half a decade. In the case of GameCube to Game Boy Advance connectivity, we are incredibly lucky to have had talented developers from both GBA and GameCube circles create our current protocol for supporting "GBA" controllers. You have to understand two different consoles, how these systems communicate with each other, adapt to latency restrictions, and have expertise across two different projects. This task becomes even more difficult when you consider connecting two different emulators together.
Connecting multiple emulators together is a complicated and difficult task.